Physical page frame allocation with bitmap algorithms
by @Jonathan Salwan - 2013-02-03In this short note, we will see how to an Operating System can manage its physical pages frame. When OS needs to allocate a physical page in memory, it needs to know which pages are used or not. We can find a several algorithms for manage these pages.
- List
- Classical table
- Bits map
- Others...
The list take up alot of place in memory, the classical table take N bytes to N pages and the bitmap takes up very little space (N/8 bytes to N pages). In the bitmap, when a bit is set to 1, the page is used and 0 the page is free. With 1 octet the OS can manage 8 pages.
The following diagram represents the bitmap design.
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With the bitmap it's easy to manage our physical pages. Check the following functions and diagram. These functions are not optimized but can give you ideas.
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/* 32 bytes = 256 pages monitoring */ static char pageBitMap[32]; /* Return 0 to FREE, otherwise 1 to USED */ int getPageStatus(int pageNumber) { if (pageNumber < 8) return ((pageBitMap[0] >> pageNumber) & 1); return ((pageBitMap[pageNumber/8] >> pageNumber % 8) & 1); } /* ** Return page number and set USED flag, ** if FREE page isn't available, -1 is returned */ int getFreePage(void) { int i, x; for (i = 0; i < sizeof(pageBitMap) ; i++) for (x = 0 ; x < 8 ; x++) if (!((pageBitMap[i] >> x) & 1)) return ((i * 8) + x); return -1; } /* Set USED flag on pageNumber, -1 is returned if page is already USED */ int setPageIsUsed(int pageNumber) { if (getPageStatus(pageNumber)) return -1; pageBitMap[pageNumber/8] |= 1 << (pageNumber % 8); return 0; } /* Set FREE flag on pageNumber, -1 is returned if page is already FREE */ int setPageIsFree(int pageNumber) { if (!getPageStatus(pageNumber)) return -1; pageBitMap[pageNumber/8] &= ~(1 << (pageNumber % 8)); return 0; } /* Return number of pages which is Used */ int howManyPagesIsUsed(void) { int i, x, cpt = 0; for (i = 0; i < sizeof(pageBitMap) ; i++) for (x = 0 ; x < 8 ; x++) cpt += (pageBitMap[i] >> x) & 1; return cpt; } /* Return number of pages which is Free */ int howManyPagesIsFree(void) { int i, x, cpt = 0; for (i = 0; i < sizeof(pageBitMap) ; i++) for (x = 0 ; x < 8 ; x++) cpt += !((pageBitMap[i] >> x) & 1); return cpt; }
There are algorithms (O(1)) which counts number of bit set to 1 in 32 bit value. See the following Java code.
/** * Counts number of 1 bits in a 32 bit unsigned number. * * @param x unsigned 32 bit number whose bits you wish to count. * * @return number of 1 bits in x. * @author Roedy Green email */ public static int countBits( int x ) { // collapsing partial parallel sums method // collapse 32x1 bit counts to 16x2 bit counts, mask 01010101 x = (x >>> 1 & 0x55555555) + (x & 0x55555555); // collapse 16x2 bit counts to 8x4 bit counts, mask 00110011 x = (x >>> 2 & 0x33333333) + (x & 0x33333333); // collapse 8x4 bit counts to 4x8 bit counts, mask 00001111 x = (x >>> 4 & 0x0f0f0f0f) + (x & 0x0f0f0f0f); // collapse 4x8 bit counts to 2x16 bit counts x = (x >>> 8 & 0x00ff00ff) + (x & 0x00ff00ff); // collapse 2x16 bit counts to 1x32 bit count return (x >>> 16) + (x & 0x0000ffff); }
If your Operating System is running on Intel x86 with SSE4, you can use POPCNT instruction to optimize your algorithms. This instruction calculates of number of bits set to 1 in the second operand (source) and returns the count in the first operand (a destination register).